Название: Unreal Engine 5 Game Programming Design Patterns in C++, Java, C#, and Blueprints
Издательство: Sonicworkflow LLC
Формат: pdf , epub
Размер: 32.0 MB
This book is a crosswalk from traditional code to visual scripting. This book is about reconstructing traditional and widely used design patterns in a visual scripting environment. The visual scripting environment is Unreal Engine’s “Blueprints.” We will discuss and implement design patterns to solve some of the most common problems in programming. You will not need to read much of the background material on the design patterns if you are an experienced coder. Chances are, you probably have used many of these patterns previously. Do not fret If you are not a coder. If you are familiar with Blueprints, then you can, and should implement design patterns into your workflow when necessary. C++, Java, and C# “equivalent” code is provided for each design pattern discussed. Additionally, there is an accompanying UML diagram for each design pattern of the Java code implementation. We follow the code in blueprints as close as possible. Some of you may be thinking, “Hey, why would you use Java and C# when Unreal’s main coding language is C++.” I have nothing against C++. I chose to add Java and C# for a few reasons.